Droplet Generator
Create realistic water droplets on any surface and control their behavior and shape.
add dynamic droplets that can collide with the main droplet and extra droplets for added realism.
This kit is not using any simulation solver so it's very fast and controllable.
it depends on the curve's start and end points to change the direction of the droplet animation.
This Kit Contains 2 nodes:
Droplet Curve Animator Node
Certainly! To create a more realistic droplet animation, follow these steps:
1. Draw Curve Node or Path Creation:
- Use the "Draw Curve" node or any other method to create the path for the droplet. This curve represents the trajectory that the droplet will follow.
2. Droplet Curve Animator Node:
- Add a "Droplet Curve Animator" node to your animation setup.
- Connect the previously created curve (path) to the input of this node.
3. Time Adjustment:
- Adjust the time settings in the "Droplet Curve Animator" node. You can control the speed of the droplet by changing the animation duration. Longer durations will make the droplet move more slowly, while shorter durations will make it move faster.
4. Resample Curve:
- Resampling the curve is crucial for controlling the behavior of the droplet.
- Increase the number of points along the curve to make the droplet movement smoother. Smaller distances between points will result in a more accurate representation of the droplet's motion.
5. Realism and Distance:
- Consider the distance between points on the curve. Larger distances between points will make the droplet move faster between those points.
- To achieve a realistic effect, adjust the point density based on the scale of your scene. Closer points near the droplet's path and farther points for larger distances will create a natural motion.
Remember to experiment with different settings and observe how the droplet behaves. Fine-tuning the curve and adjusting parameters will help you achieve the desired realism in your animation.
Droplet Generator Node
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Main Droplet:
- Generated from the input curves or a selected group.
- Represents the primary droplet that follows the specified path.
- Typically larger and more prominent.
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Droplet Trail:
- Generated after the main droplet leaves the surface area.
- Represents the residual trail left behind by the main droplet.
- Can add realism and continuity to the animation.
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Dynamic Droplet:
- Appears “blubbly” when it sticks together with other droplets.
- Likely has a more irregular shape due to interactions with nearby droplets.
- Conveys the behavior of droplets merging or coalescing.
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Extra Droplet:
- Randomly generated tiny droplets on the surface.
- Adds detail and complexity to the scene.
- May not follow a specific trajectory like the main droplet.
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Interactions:
- Dynamic and extra droplets interact with the main droplet.
- They can collide, merge, or be removed based on the animation rules.
- These interactions contribute to the overall visual effect.
Wet Map
- A wet map is an attribute that represents the wetness or moisture level of a surface.
- It typically ranges from 0 (completely dry) to 1 (fully wet).
- These interactions contribute to the overall visual effect.
Full Preview
https://www.youtube.com/watch?v=s5BjPkxjDSM
https://www.youtube.com/watch?v=fJs4dC5Jews
https://www.youtube.com/watch?v=14-HgWRMxN0
https://www.youtube.com/watch?v=-Ch5S4LoRqY
https://www.youtube.com/watch?v=YfDrHDTZ_FY